✦ Aetherfall wiki

Coins & trade

Aetherfall has real coins you carry around, merchants to spend them with and a Treasury to keep them safe. There's no /sell: coins come from playing.

Coins

Gold Mark100 copper
Silver Mark10 copper
Copper Mark1 copper

Ten coins merge into the next one up as you pick them up. You earn them from:

Coin Purse

Craft one from leather around a gold nugget with string on top, or find one in chests. While you carry it:

Careful: coins and Coin Purses are not soulbound. If you die they go into your grave with everything else.

Aether Treasuries

Every village has an Aether Treasury, built the first time someone comes near: a moonmarble hall with a vault heaped with gold and a crystal spire. Talk to the hooded Vaultkeeper to deposit coins, withdraw them and see your recent activity. Banked coins are safe from death, every Treasury shares the same account, and you can still spend them anywhere: shops, the Auction House and the casino use your purse first, then your bank. /balance shows the way to the nearest one.

Merchants

The first time a ruin, temple or Wayshrine is found, a merchant may pitch a striped pavilion beside it.

ShrinekeeperAt Wayshrines. Travel supplies, and hands out daily bounties.
SmithMetal, tools and gear.
FishmongerNear water. Fish and fishing supplies.
Desert TraderIn the desert. Sand-country goods.
HerbalistPlants, seeds and potions.
TailorCosmetic titles and particle trails.

Merchants take your coins from your purse first, then from your bank account, and buy back only their own kind of goods. Each has a daily limit per item, and the more you sell them, the less they pay.

The Wandering Trader hauls a rattling striped cart. He sells six curios a day, a cosmetic of the week and, for a fee, a rumour of where an Architect is working.

Architects are rare (never two within 1,200 blocks). They sell blueprints that teach a whole building set for good, plus a title: Moonmarble Palace, Sunbleached Stone, Void Cathedral and Hearthwood Cottage. See Building.

NPCs and Outlaws

Merchants, Vaultkeepers and Architects look at you, wave, wander around their post and chat. Monsters, fire and falls can't hurt them, but players can. Killing one costs a fine (taken from your coins, then your Treasury) and makes you an Outlaw for 2 hours of play: a red ☠ by your name, and no NPC will trade with you. Whoever defeats an Outlaw collects half their fine. The NPC returns after a while.

Aetherhaven, the spawn village

New players arrive in Aetherhaven, a little frontier town, and you come back here when you die without a bed. A Wayshrine stands in the middle of the plaza, so you can attune and travel here like any other shrine. Around it:

Townsfolk stroll the streets by day and go home to their cabins at night. Right-click one to chat: they'll mention a little errand in chat (logs, cobblestone, wheat, bread, coal...). Click [Accept], gather the items, and right-click them again to hand it in for coins and a little XP. Each has a new errand every day, and you can do each one's errand once a day.

The Auction House

The Auction House board stands beside the road south out of Aetherhaven. Right-click it to:

When something sells, the seller is paid at once: into their purse if they're online, or into their Treasury account if not, with a message when they next join. Unsold listings expire after 48 hours and the item comes back to the seller.

Daily login rewards

Log in on following days to build a streak. Your reward comes by itself when you join (or at midnight, Norway time, if you're online): coins that grow every day, plus XP. Miss a day and the streak starts over at day 1; after day 30 the calendar starts again. /daily shows your calendar.

Day 7A Week of Wonders: 5 gold, Aether Shards and Dust, a golden apple and the title the Faithful.
Day 14Fortnight of Fortune: 15 gold, more shards and dust, Bottles o' Enchanting and the Starfall trail.
Day 30The Aether's Favour: 50 gold, 32 Aether Shards, Void Essence, an enchanted golden apple and the title Aether-Devoted.

Bounties and cosmetics

The workshop

Build a workshop room in your home around these stations:

Aether SalvagerBreak gear down into Aether Dust.
Mending AltarRepair tools, weapons and armour for Aether Dust.
RuneforgeUpgrade Aetherfall gear up to +5.
Outfitter's BenchHarness a backpack onto a chestplate.
Bounty BoardYour daily bounties.
WardrobeWear your titles and trails.

The Gilded Gambit

Very rarely, the first time a ruin, temple or mansion is found, a casino stands beside it: a dark cathedral hall with gold cornices, a glass dome and a giant chip spinning over the roof. You'll hear music and laughter when one appears nearby. The games are rigged. The house always wins.

Stakes go from 1 copper to 5 gold. The Croupier also sells an Aether Slots machine and a Gambit Table for your home (they play just for show) and the High Roller title. A Doorman keeps watch outside, and Outlaws aren't served.