✦ Aetherfall wiki

Weapons & magic

Every weapon has a type with its own trait, and may carry an element. Classes deal extra damage with the types they trained with, but anyone can use anything. In game: the Armory in the Journal.

Weapon types

TypeKindTraitClass bonus
⚔ SwordmeleeRiposte +25% damage for 0.8s after you're hitWarrior +12%, Rogue +15%
† DaggermeleeBackstab ×1.5 damage from behind
reach 2.6
Rogue +15%
⚒ AxemeleeSunder each hit: target takes +4% damage from everyone (×5, 6s)Warrior +12%
✠ MacemeleeStagger 25% chance to stagger the target (delays a boss's next attack)Warrior +12%
↟ SpearmeleeLong Reach +15% damage beyond 3.2 blocksRanger +20%
☽ ScythemeleeReap also cuts up to 4 enemies in front for 60%
reach 3.6
-
➹ BowrangedVolley every 4th full draw fires 2 extra arrowsRanger +20%
➶ CrossbowrangedHeavy Bolt pierces 2 targets and knocks them backRanger +20%
⚚ Staffmagic
casts Aether Bolt / Arcane Ward
Mage +15%, Cleric +8%
⌇ Wandmagic
casts Aether Dart / Blink Step
Mage +15%
◎ Orbmagic
casts Healing Pulse / Arcane Ward
Mage +10%, Cleric +15%

Tiers

Plain weapons of every type come in five tiers. The first two are crafted with an Aether Shard; the rest are found in ruins, vaults and forges.

TierMeant for levelBase damageArrow damageSpell power
Driftwood15.02.0×1.0
Ironbound66.52.4×1.15
Starsteel128.02.8×1.3
Aetherforged209.53.2×1.5
Voidtouched2811.03.6×1.75

Elements

Many foes resist their own element and are weak to its opposite.

✦ Aether5% chance for an extra Aether Shard on kills
◉ Voidmarks the target: +5% damage taken per mark (×4)
✹ Fire35% chance to set the target ablaze
❄ Frostchills; 5 hits freeze the target in place
❦ Nature30% chance to make the target bleed
⚡ Storm15% chance for lightning to jump to 2 more enemies
☀ Radianthits heal you and your party nearby (+25% vs undead)

Spells

Staffs, wands and orbs cast spells: Right-click for the primary spell, Sneak + Right-click for the secondary. Spells cost mana (shown while you hold a caster). Wands cast faster and cheaper but weaker; an orb in the off hand boosts your spells.

SpellElementManaCooldown
Aether BoltAether81s
Aether DartAether71s
Void RiftVoid3514s
Void LanceVoid202.5s
Frost PrisonFrost3012s
Chain LightningStorm256s
Ember LanceFire183s
ThornsnareNature2210s
Healing PulseRadiant308sheals
Arcane Ward-2520s
Blink Step-156s