Weapons & magic
Every weapon has a type with its own trait, and may carry an element. Classes deal extra damage with the types they trained with, but anyone can use anything. In game: the Armory in the Journal.
Weapon types
| Type | Kind | Trait | Class bonus |
|---|---|---|---|
| ⚔ Sword | melee | Riposte +25% damage for 0.8s after you're hit | Warrior +12%, Rogue +15% |
| † Dagger | melee | Backstab ×1.5 damage from behind reach 2.6 | Rogue +15% |
| ⚒ Axe | melee | Sunder each hit: target takes +4% damage from everyone (×5, 6s) | Warrior +12% |
| ✠ Mace | melee | Stagger 25% chance to stagger the target (delays a boss's next attack) | Warrior +12% |
| ↟ Spear | melee | Long Reach +15% damage beyond 3.2 blocks | Ranger +20% |
| ☽ Scythe | melee | Reap also cuts up to 4 enemies in front for 60% reach 3.6 | - |
| ➹ Bow | ranged | Volley every 4th full draw fires 2 extra arrows | Ranger +20% |
| ➶ Crossbow | ranged | Heavy Bolt pierces 2 targets and knocks them back | Ranger +20% |
| ⚚ Staff | magic | casts Aether Bolt / Arcane Ward | Mage +15%, Cleric +8% |
| ⌇ Wand | magic | casts Aether Dart / Blink Step | Mage +15% |
| ◎ Orb | magic | casts Healing Pulse / Arcane Ward | Mage +10%, Cleric +15% |
Tiers
Plain weapons of every type come in five tiers. The first two are crafted with an Aether Shard; the rest are found in ruins, vaults and forges.
| Tier | Meant for level | Base damage | Arrow damage | Spell power |
|---|---|---|---|---|
| Driftwood | 1 | 5.0 | 2.0 | ×1.0 |
| Ironbound | 6 | 6.5 | 2.4 | ×1.15 |
| Starsteel | 12 | 8.0 | 2.8 | ×1.3 |
| Aetherforged | 20 | 9.5 | 3.2 | ×1.5 |
| Voidtouched | 28 | 11.0 | 3.6 | ×1.75 |
Elements
Many foes resist their own element and are weak to its opposite.
| ✦ Aether | 5% chance for an extra Aether Shard on kills |
| ◉ Void | marks the target: +5% damage taken per mark (×4) |
| ✹ Fire | 35% chance to set the target ablaze |
| ❄ Frost | chills; 5 hits freeze the target in place |
| ❦ Nature | 30% chance to make the target bleed |
| ⚡ Storm | 15% chance for lightning to jump to 2 more enemies |
| ☀ Radiant | hits heal you and your party nearby (+25% vs undead) |
Spells
Staffs, wands and orbs cast spells: Right-click for the primary spell, Sneak + Right-click for the secondary. Spells cost mana (shown while you hold a caster). Wands cast faster and cheaper but weaker; an orb in the off hand boosts your spells.
| Spell | Element | Mana | Cooldown | |
|---|---|---|---|---|
| Aether Bolt | Aether | 8 | 1s | |
| Aether Dart | Aether | 7 | 1s | |
| Void Rift | Void | 35 | 14s | |
| Void Lance | Void | 20 | 2.5s | |
| Frost Prison | Frost | 30 | 12s | |
| Chain Lightning | Storm | 25 | 6s | |
| Ember Lance | Fire | 18 | 3s | |
| Thornsnare | Nature | 22 | 10s | |
| Healing Pulse | Radiant | 30 | 8s | heals |
| Arcane Ward | - | 25 | 20s | |
| Blink Step | - | 15 | 6s |