Classes
You pick a class the first time you join, and can change it with /class (once a day). Class mastery skills in /skills and armour set bonuses make your signature ability stronger.
Warrior
A wall of steel at the front of every fight.
Signature ability: Warcry (Sneak + F, 25s cooldown)
Passive: Unyielding. Take 8% less damage. Falling below 30% health grants Resistance II and Absorption for a few seconds (45s cooldown).
Ranger
Patient, precise, and never where the enemy expects.
Signature ability: Arrow Storm (Sneak + F, 15s cooldown)
Passive: Keen Eye. Projectiles deal +1% damage per block beyond 8 blocks (up to +30%). You also find more loot (+10% loot luck).
Mage
Fragile flesh, terrifying mind. Relic abilities hit far harder.
Signature ability: Arcane Barrage (Sneak + F, 10s cooldown)
Passive: Arcane Echo. Relic abilities have a 15% chance not to go on cooldown at all.
Rogue
Strikes from the shadows, gone before the body falls.
Signature ability: Shadowstep (Sneak + F, 14s cooldown)
Passive: Ambush. Melee hits from behind (or while invisible) deal +30% damage.
Cleric
Keeps the party standing when the guardians rage.
Signature ability: Sanctuary (Sneak + F, 30s cooldown)
Passive: Blessed Presence. Every 4s, heal yourself and party members within 8 blocks (½ heart) and sometimes cleanse poison. +20% grave Recall chance.